• UNREAL ENGINE BUILD FAILS


    Please tell i have using .Zip extraction setup.sh generateprojectfiles.sh and make and also an alternative make suggested for Arch linux but this dont work.
    i installed tar.gz file but how to build that from source in the PKGBUILD ? please help… and send me exact comand lines for ease ! or any better alternate method also. If i try to download it from AUR in software manager then it gives error please help.

    i have tried using make and make UE4Editor-Linux-Debug both and it ends up shown the build time and an error !

  • @jatin said in UNREAL ENGINE BUILD FAILS:

    an error !

    what was the error?

    and be more precise on what you try and what exactly you try to install…

    we have this in AUR too: https://aur.archlinux.org/packages/unreal-engine/
    and a wiki entry existing too:

    https://wiki.archlinux.org/index.php/Unreal_Engine_4#Installing_from_the_AUR

  • It is a private repository but i have access to it ! but how to tell the PKGBUILD that i have access to it. Infact on the arch linux AUR i saw "For a smaller download, you can download the release as a tar.gz after logging into github.com, then use that file as the source in the PKGBUILD. " i fail to understand how to use it as source ?

  • i first downloaded using git clone https://aur.archlinux.org/unreal-engine.git and then i did makepkg PKGBUILD but it is a private repository and i have to tell the PKGBUILD that i have access to it how to do that or else how to use tar.gz file as a source ?

  • for this you need to download the PKGBUILD onto your local installation before building.

    https://aur.archlinux.org/cgit/aur.git/snapshot/unreal-engine.tar.gz

    unpack it and save the source into the extracted folder.

    cd to unreal-engine folder and build manually:

    makepkg -si
    
  • you will need to create an github account and use this to get access to this repo… directly

    https://github.com/EpicGames/Signup

  • after unpacking the extracrted folder by tar -xvzf what to do next how to source it into extracted folder thats what i am unable to understand.

    i have an access to the repos that is completely fine.

  • 0_1515404563818_failed.png

    This is what is happening how to tell the Package that i have access to it ? it is not asking me for my github username or password this is the main issue !

  • How to tell my github account to the terminal and tell that i have access to it ! it is not asking for my github password or username ??

  • no you need to setup itaccount locally and ssh key like this:

    git config --global user.name "your github username here"
    git config --global user.email "[email protected]" your github emailadress here

    https://help.github.com/articles/generating-a-new-ssh-key-and-adding-it-to-the-ssh-agent/

    install xclip: sudo pacman -S xclip

    and add the key to your github account:
    https://help.github.com/articles/adding-a-new-ssh-key-to-your-github-account/

  • may you need to change yaourtrc to use bigger tmp directory:

    sudo nano /etc/yaourtrc
    

    and change

    #TMPDIR="/tmp"
    TMPDIR="/home/$USER/tmp"
    
  • Will just git config work ? Is it important to setup ssh key ?

  • @jatin said in UNREAL ENGINE BUILD FAILS:

    Is it important to setup ssh key

    PKGBUILD make it necessary …

    source=(
    "git+ssh://[email protected]/EpicGames/UnrealEngine.git#tag=$pkgver-release"

  • 0_1515436331371_Screenshot from 2018-01-09 00-01-54.png

    Everything worked until this error.

  • i try to build it now for 3 . time …

  • 0_1515439427366_Screenshot from 2018-01-09 00-48-30.png

    Recompiling worked really thanks !

  • there is allways a way ⛳

  • @jatin how long does it take for you to build? looks like you get a hell of a machine !

  • with a Threadripper(1950x) if I am using all 32 threads I think it takes around 7-10 mins

fails43 engine3 unreal3 Posts 27Views 1852
Log in to reply
Bloom Email Optin Plugin

Looks like your connection to Antergos Community Forum was lost, please wait while we try to reconnect.