• Yet another Linux game is here


    @piotr

    Suggestion: consider adding the game to https://itch.io too, they even have a feature to easily tip the creators.

    It’s a giant platform for indie games with almost 100k games already and almost 13k Linux games, most of them free and people can donate and support creators, or you can put a “pay what you want” price starting from $0(free) and can you choose the amount you pay back to the platform:

    Since March 2015, itch.io has an open revenue sharing model. Sellers can now apply the pay what you want model towards itch.io: the revenue split between the seller and itch.io is configurable by the seller. Set it to 10%, 30%, or even 0%.

    You can set up a page there too, describing the game, put some screenshots and videos and receive feedback from the community. There’s an AUR package with their game store, it’s similar to Steam, the package is called itch.

  • @ssspacez I placed my previous production there, take a look. In 100 days so far it reached 22 views and 7 downloads, probably including 2 made by myself. The problem is the number of games published on the site. After 2 hours what I published was number 15. The next day it was invisible on the list of recent uploads. The service itself is really a piece of great job, but doesn’t contribute much to promotion of indie games. Nothing does. You must either have an advertisement budget, (which makes no sense if the game is free) or just forget and start coding something else. 🙂

    Take a look at my portfolio

  • @ssspacez
    thanks for the site, i didn’t know it!

    Portergos site
    https://github.com/Portergos/portergos-iso

    Still in love with Antergos (default OS)
    I3wm

    Linux newbie since 06/2016

  • @piotr

    Sorry to hear that, the only thing I can imagine now is advertising to boost traffic and downloads, and do that for a few time(a couple of months?) until more people know the games exist. Or maybe a partnership with other developers or a company that develop indie games but these options are more complex. For Android, SuperTuxKart is launching an Android version, maybe talk to them or other game devs and ask for some advice? This is a very specific subject, some game developers, software developer or something like that can have better ideas of how to boost traffic/downloads. I wish you luck.

  • @ssspacez Well, I don’t really care much of incomes, since I’m not a profesional game developer. Coding and watching them work is funny enough. However, the Android version of One more cheese will include adds, and a paid possibility to get rid of them, and that’s why: it uses my paid server to store the Top Players list. In a highly unlikely case it gained many users, I’d have to pay extra money for traffic, which is already expensive enough. By the way: this will be my very first add-supported Android app. I hate them.

    Take a look at my portfolio

  • If you are looking for more users though @piotr, feel free to message me over at the Reborn forum about it! I already have all of your games in my repo, and perhaps we can think of something else to encourage new users to give it a try also.

    Keep trying, never give up. In the end, you will find that it was all worth it

    My ISO: https://rebornos.wordpress.com

    Friend's Website: http://nwg.pl

  • @keegan said in Yet another Linux game is here:

    perhaps we can think of something else to encourage new users to give it a try also

    It would be great, and thank you in advance. If it comes to “One more cheese”, I haven’t done much to promote it so far for some certain reason: due to limitations of the Pygame platform, which the desktop version bases on, it’s damned difficult to translate the Python code into Java / Android SDK accurately. This results in a difference while increasing difficulty level of both game versions. Having the Android version published on the Play Store, I’ll need to make some adjustments to the desktop version, to give all users experience as much similar, as possible. When ready, I’ll get in touch with you, and ask for help you proposed. Thanks again!

    Take a look at my portfolio

  • Of course😄. I don’t really know how much help I can give, but two minds are always better than one.

    Keep trying, never give up. In the end, you will find that it was all worth it

    My ISO: https://rebornos.wordpress.com

    Friend's Website: http://nwg.pl

  • Alright, here is the very first (alpha) Google Play release: https://play.google.com/store/apps/details?id=pl.nwg.dev.onemorecheese

    0_1517186642248_Zrzut ekranu z 2018-01-29 01-43-35.png

    If someone would like to contribute to testing, I’d be grateful.

    Take a look at my portfolio

  • @piotr said in Yet another Linux game is here:

    this will be my very first add-supported Android app. I hate them.

    Lol! Everybody does! They are very successful when it comes to making money though! What I’ve always wanted games like that to do more is maybe at least be more reasonable about it. When there is an ad in the main gameplay I hate it but when the ad is on the main menu or the “next level” menu for it to show. Maybe even give players more points if they watch a video ad. Just as long as my screen isn’t plastered in ads from left to right making me have to be really careful of where I touch or click during gameplay.

    Check out my art website @https://sites.google.com/site/sidedvirusartandanimation/ ;)

  • @cadenmitchell said in Yet another Linux game is here:

    When there is an ad in the main gameplay (…)

    I decided to place just one full screen ad, activated on pressing the “Play again” button. The game restarts as the ad gets closed. IMO nothing else is applicable to this certain game.

    Take a look at my portfolio

  • Wow! It’s on Google Play? Just checked it out😄. I would go download it right now, but sadly I do not have an Android device. I’ll see what I can do to get it working on my Antergos rig here though.

    Keep trying, never give up. In the end, you will find that it was all worth it

    My ISO: https://rebornos.wordpress.com

    Friend's Website: http://nwg.pl

  • @keegan said in Yet another Linux game is here:

    I’ll see what I can do to get it working on my Antergos rig here though.

    LOL! There’s a number of Android emulators, but installing the one-more-cheese package from AUR would be my first choice. 🙂

    Take a look at my portfolio

  • I have already had all your packages installed from the AUR on my machine
    for a few months now 🙂 . Just have to see about an Android Emulator. I’m currently looking for the fastest one out there, as I want to experience your games as if it were really on a phone or tablet. Basically, I want an experience as close to the real deal as possible - on Android, so as to be able to test it out thoroughly. Have any suggestions?

    Thanks!

    Keep trying, never give up. In the end, you will find that it was all worth it

    My ISO: https://rebornos.wordpress.com

    Friend's Website: http://nwg.pl

  • @keegan said in Yet another Linux game is here:

    I want an experience as close to the real deal as possible

    The main difference is the touchscreen, so no emulator helps much…

    I’ve never tried any of standalone Android emulators, since it’s possible to emulate many Android devices via Android Studio / AVD. When launched not in Wayland session (and with optirun, if it comes to my laptop), it works quite well.

    screenshot

    Take a look at my portfolio

  • Great 🙂 . If it doesn’t matter too much then, with the only difference being the touchscreen, I might as well just use Android Studio like you suggested.

    Thank you!

    Keep trying, never give up. In the end, you will find that it was all worth it

    My ISO: https://rebornos.wordpress.com

    Friend's Website: http://nwg.pl

  • Alright, ladies and gentlemen: I’ve just published the one-more-cheese 0.1.4-1 package on AUR. I did my best to ensure the user experience as much close to the Android version as possible. Regardless my best effort, the game written on the Pygame platform is not fully translatable into Android SDK, due to the Pygame limitation: the graphics coordinates are always int values, that forces the smallest animation step of 1 pixel. However, I believe that both mobile and desktop version give the player quite similar look and feel.

    Take a look at my portfolio

  • Great! Going to update my Reborn repository asap 🙂 .

    (Downloading the new release for my system as we speak…)

    Keep trying, never give up. In the end, you will find that it was all worth it

    My ISO: https://rebornos.wordpress.com

    Friend's Website: http://nwg.pl

  • @keegan said in Yet another Linux game is here:

    Downloading the new release for my system as we speak…

    Having all the pending tasks done, I’m downloading your new release, too.

    Take a look at my portfolio

  • Thank you so much @piotr 🙂 . We really make a great team, what with supporting each other’s work.

    Keep trying, never give up. In the end, you will find that it was all worth it

    My ISO: https://rebornos.wordpress.com

    Friend's Website: http://nwg.pl

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