I have a really weird issue today. Yesterday I tested Metro2033 Redux on my machine and it worked. Today, it won’t start and says that I need ‘OpenGL 4.0 or higher’. I was confused, as the only changes that I installed recently are:
[2017-09-29 13:34] [ALPM] upgraded lvm2 (2.02.174-1 -> 2.02.174-2) [2017-09-29 13:34] [ALPM] upgraded device-mapper (2.02.174-1 -> 2.02.174-2) [2017-09-29 13:34] [ALPM] upgraded alsa-lib (184.108.40.206-1 -> 220.127.116.11-2)
But the game is right, my OpenGL string must have changed somehow:
$ glxinfo | grep OpenGL OpenGL vendor string: VMware, Inc. OpenGL renderer string: llvmpipe (LLVM 5.0, 128 bits) OpenGL core profile version string: 3.3 (Core Profile) Mesa 17.2.1 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 17.2.1 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 17.2.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
This is very weird! I hope someone else can help me. My Hardware Specs:
AMD Radeon 7970
8GB DDR3 RAM
What really bothers me is that OpenGL says it is using LLVM as renderer and not my graphics card. Should’nt my Radeon hardware be mentioned there?