• [SOLVED] (This War of Mine) No sound

    Hi fellow gamers,

    This War of Mine 1.3.2, downloaded from GOG, running on up-to-date Antergos OS x86_64
    Start fixed according to Arch Wiki troubleshooting (but in “lib” subdir instead)
    Game starts, intro, game menu, all good but one thing: there’s no sound.

    Running from command line:

    $ ./start.sh 
    Running This War Of Mine
    ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
    AL lib: alsa.c:512: Could not open playback device 'default': No such device or address

    Odd. lib32-alsa-lib, lib32-alsa-oss and lib32-alsa-plugins are installed. Is the library missing or corrupted ?

    $ file /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
    /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, BuildID[sha1]=51e1281522bf5aeffe64cbbe8ff2fd6b817995ae, stripped

    The lib is there, up and running. Permissions ?

    -rwxr-xr-x 1 root root 30420 25 mars  20:21 /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so 

    Uh. Why the heck can’t the game open the lib…

    $ ldd /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
    	linux-gate.so.1 (0xf7776000)
    	libpulse.so.0 => /usr/lib32/libpulse.so.0 (0xf76cf000)
    	libasound.so.2 => /usr/lib32/libasound.so.2 (0xf75c4000)
    	libc.so.6 => /usr/lib32/libc.so.6 (0xf740a000)
    	libjson-c.so.2 => /usr/lib32/libjson-c.so.2 (0xf73fd000)
    	libpulsecommon-6.0.so => /usr/lib32/pulseaudio/libpulsecommon-6.0.so (0xf7374000)
    	libdbus-1.so.3 => /usr/lib32/libdbus-1.so.3 (0xf731e000)
    	libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf7300000)
    	libdl.so.2 => /usr/lib32/libdl.so.2 (0xf72fb000)
    	libm.so.6 => /usr/lib32/libm.so.6 (0xf72ae000)
    	librt.so.1 => /usr/lib32/librt.so.1 (0xf72a4000)
    	/usr/lib/ld-linux.so.2 (0x56556000)
    	libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf727e000)
    	libsystemd.so.0 => /usr/lib32/libsystemd.so.0 (0xf71f0000)
    	libsndfile.so.1 => /usr/lib32/libsndfile.so.1 (0xf7177000)
    	libasyncns.so.0 => /usr/lib32/libasyncns.so.0 (0xf7170000)
    	libXau.so.6 => /usr/lib32/libXau.so.6 (0xf716b000)
    	libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7164000)
    	libresolv.so.2 => /usr/lib32/libresolv.so.2 (0xf714b000)
    	liblzma.so.5 => /usr/lib32/liblzma.so.5 (0xf711f000)
    	libgcrypt.so.20 => /usr/lib32/libgcrypt.so.20 (0xf706f000)
    	libgpg-error.so.0 => /usr/lib32/libgpg-error.so.0 (0xf7059000)
    	libcap.so.2 => /usr/lib32/libcap.so.2 (0xf7054000)
    	libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf703a000)
    	libFLAC.so.8 => /usr/lib32/libFLAC.so.8 (0xf6fb7000)
    	libvorbisenc.so.2 => /usr/lib32/libvorbisenc.so.2 (0xf6f28000)
    	libnsl.so.1 => /usr/lib32/libnsl.so.1 (0xf6f0c000)
    	libattr.so.1 => /usr/lib32/libattr.so.1 (0xf6f06000)
    	libogg.so.0 => /usr/lib32/libogg.so.0 (0xf6efe000)
    	libvorbis.so.0 => /usr/lib32/libvorbis.so.0 (0xf6ecf000)

    Is PulseAudio causing issues ? Doesn’t seem so, sound works fine on VLC and other software/games even x86 and WINE, Steam etc. Only that game has this issue.

    $ aplay -L
        Discard all samples (playback) or generate zero samples (capture)
        PulseAudio Sound Server
        Default ALSA Output (currently PulseAudio Sound Server)
        HDA Intel PCH, ALC887-VD Analog
        Default Audio Device
        HDA Intel PCH, ALC887-VD Analog
        Front speakers
        HDA Intel PCH, ALC887-VD Analog
        2.1 Surround output to Front and Subwoofer speakers
        HDA Intel PCH, ALC887-VD Analog
        4.0 Surround output to Front and Rear speakers
        HDA Intel PCH, ALC887-VD Analog
        4.1 Surround output to Front, Rear and Subwoofer speakers
        HDA Intel PCH, ALC887-VD Analog
        5.0 Surround output to Front, Center and Rear speakers
        HDA Intel PCH, ALC887-VD Analog
        5.1 Surround output to Front, Center, Rear and Subwoofer speakers
        HDA Intel PCH, ALC887-VD Analog
        7.1 Surround output to Front, Center, Side, Rear and Woofer speakers
        HDA NVidia, HDMI 0
        HDMI Audio Output
        HDA NVidia, HDMI 1
        HDMI Audio Output
        HDA NVidia, HDMI 2
        HDMI Audio Output
        HDA NVidia, HDMI 3
        HDMI Audio Output

    Of course, googling didn’t show up something strictly identical, downgrading to lib32-alsa-plugins-1.0.27 neither, downgrading lib32-libpulse, libpulse and pulsaudio neither, copying libasound_module_pcm_pulse.so in the game’s “lib” directory neither.
    I randomly tried symlinks here and there, and trying some PulseAudio hijacks in ~/.config/pulse, in the end it broke more stuff than fixethe game’s sound whose developers don’t seem very eager to update it according to Ubuntu releases, nevermind ArchLinux’ pace 😢

    Do anyone know some more hacks to test out ? Forcing ALSA playback device somehow ?
    Thanks !

  • Hi,

    What’s the output of pacman -Qo /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so? Do you also have the 64 bit version of alsa-plugins installed?

  • Yes, alsa-plugins are installed both 32 and 64 bits. (1.0.29-2).
    Below, the output of the command:

    /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so  {belongs to}  lib32-alsa-plugins 1.0.29-2
  • If you figure out something, please let me know. I have almost exact same problem, although with steam version.

  • Hi, I solved the problem thanks to arch forums https://bbs.archlinux.org/viewtopic.php?pid=1558695#p1558695

  • Confirmed fixed in the binaries from Humble Bundle, GOG and Steam !
    Conclusion: two more libs from lib32-glibc must be copied into the game’s folder: libresolv.so.2 and libresolv-2.20.so
    And then, run the game with: LD_PRELOAD=libresolv.so.2 ./This\ War\ of\ Mine
    Thanks and enjoy :)

  • @gadelat The Arch forums are stuck in the mentality of manual is always better. Glad you fixed the issue without mentioning Antergos (They would’ve binned your topic otherwise).

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